Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uRnPp-rNB5y-2pXWW-VHTKv-4VatH | 14/17/10 | 78.5 | 1.06 | 2026-07-06 18:30:22 · 41m 20s | |
| CSGO-ApkdZ-AdPUm-yeP78-HG984-HVMfN | 14/16/4 | 91.2 | 1.15 | 2026-06-21 17:00:01 · 24m 57s | |
| CSGO-vYZdU-PnYUr-4fxdw-kwcVS-aRFZG | 18/11/5 | 95.8 | 1.52 | 2026-06-12 16:12:12 · 25m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.