Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sH4H2-hEVHf-TC75A-ndtKG-GTHiJ | 12/8/2 | 67.6 | 1.24 | 2026-07-05 18:46:20 · 27m 39s | |
| CSGO-N3SoE-6O3nG-Skn6b-FPHYS-qvuvE | 29/23/11 | 95.9 | 1.37 | 2026-06-30 19:03:32 · 57m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.