Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Hf4i6-7YyOk-jbrZV-upuoz-qBjzO | 9/13/7 | 56.7 | 0.80 | 2026-07-01 17:44:41 · 33m 9s | |
| CSGO-UHb99-PJYwx-LN7NO-v7Ky4-cpxMM | 5/17/11 | 51.9 | 0.51 | 2026-06-22 19:31:32 · 31m 41s | |
| CSGO-857ua-8Owcq-PV92e-2BAFv-vrzED | 16/18/5 | 76.1 | 1.02 | 2026-06-22 18:51:57 · 33m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.