Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-m88z8-K78h2-uc4UV-6TDse-CY5dK | 20/16/5 | 87.8 | 1.28 | 2026-06-23 19:11:22 · 34m 20s | |
| CSGO-Rd4P5-ZAtUy-eJfoF-CTmiS-Xa43L | 21/13/2 | 114.8 | 1.63 | 2026-06-13 15:51:36 · 25m 44s | |
| CSGO-fTpye-yewzG-rL7uB-XOx4Z-cvmHB | 12/19/8 | 80.5 | 0.82 | 2026-06-08 19:05:01 · 33m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.