Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yXJRj-jcYto-bH5W9-MTTdp-LsXfE | 24/15/8 | 133.4 | 1.82 | 2026-07-01 13:11:24 · 28m 1s | |
| CSGO-3iEUo-Y2nzf-V7OBd-kij77-DBF4C | 22/17/5 | 101.9 | 1.48 | 2026-06-30 20:02:09 · 35m 53s | |
| CSGO-RYKuR-RxjEp-WUmyv-ds7WA-id5yD | 17/10/6 | 104.0 | 1.44 | 2026-06-23 22:34:10 · 27m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.