Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wU9S8-ybSM2-iEZaw-jGG9v-QMqBE | 17/17/2 | 90.6 | 1.15 | 2026-07-04 17:59:48 · 34m 45s | |
| CSGO-MXw3P-Ccvjo-CwLsV-NacbF-s9ROG | 14/21/3 | 68.6 | 0.79 | 2026-07-04 15:56:59 · 38m 50s | |
| CSGO-rpY9e-eaQkM-WqE6J-Q5kds-A3VTB | 19/14/8 | 90.1 | 1.42 | 2026-07-03 21:05:16 · 34m 4s | |
| CSGO-8amLY-CNK6k-A89NO-4sc3d-CuybE | 24/10/4 | 138.5 | 1.99 | 2026-07-03 20:36:42 · 25m 28s | |
| CSGO-4Hf4t-nxfdJ-ZJcJ9-ivqxX-ZvKzN | 16/15/6 | 73.4 | 1.12 | 2026-07-03 19:52:25 · 33m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.