Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NYhC5-YMvsh-poRZH-BOBy2-2B3xK | 10/19/5 | 63.7 | 0.65 | 2026-07-04 20:14:43 · 31m 27s | |
| CSGO-EBHPp-frAcs-PKtoS-4sRPm-dhLfN | 17/22/6 | 68.2 | 0.89 | 2026-06-28 12:25:16 · 51m 33s | |
| CSGO-nT5Ct-WL5Ym-dreiH-EXBif-KtcZH | 23/18/8 | 96.5 | 1.38 | 2026-06-22 18:12:38 · 38m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.