Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zoJ5D-3FBNX-dyLs9-j9JKi-SuHaA | 11/17/4 | 70.5 | 0.77 | 2026-07-02 20:25:53 · 26m 25s | |
| CSGO-KAKEz-jFBhJ-E4vp5-GSyFF-hKbtH | 8/17/4 | 49.0 | 0.54 | 2026-07-02 19:42:45 · 33m 37s | |
| CSGO-8TT5o-yERhh-zpHss-PMfKE-fKV5F | 5/13/4 | 47.4 | 0.50 | 2026-06-30 23:30:53 · 26m 45s | |
| CSGO-9poSz-mn2WL-u9SUO-CttSj-hXWDJ | 12/15/6 | 70.3 | 0.98 | 2026-06-30 23:00:08 · 27m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.