Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-p7uHm-5PhPW-Rwayr-k5Xce-L5WwP | 17/16/7 | 75.0 | 1.17 | 2026-07-05 17:49:35 · 41m 52s | |
| CSGO-dnGGZ-QvC8Q-rWkBQ-s8to6-GLSKF | 12/10/7 | 69.3 | 1.09 | 2026-07-04 09:23:12 · 25m 42s | |
| CSGO-UP8vH-FcUoS-65RCb-Ptej9-Syv9H | 16/17/2 | 72.1 | 0.98 | 2026-07-02 17:51:46 · 35m 46s | |
| CSGO-vxMLf-sbRQX-ZOk23-tKY6m-qOijD | 10/11/6 | 68.2 | 1.09 | 2026-06-06 13:55:09 · 25m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.