Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WAPpp-sBNXs-ULaH5-kwzKp-DXykG | 21/16/6 | 107.7 | 1.47 | 2026-07-06 15:37:24 · 31m 43s | |
| CSGO-LRDHs-K3NO9-Fk2pU-hytRC-od5yD | 6/18/5 | 55.1 | 0.41 | 2026-06-28 17:55:13 · 34m 46s | |
| CSGO-rx6AT-UbOh5-LHpu6-tZkbc-Z6ZkF | 15/8/7 | 117.3 | 1.66 | 2026-06-12 14:09:35 · 27m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.