Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cRfvt-CrVDw-6rnmO-mPW3K-5naAB | 15/8/1 | 83.0 | 1.47 | 2026-07-06 19:51:50 · 26m 29s | |
| CSGO-aOhsc-qY8Mq-KX5Ei-k4bc8-ZeQ3A | 23/23/5 | 87.4 | 1.10 | 2026-06-30 20:32:50 · 42m 40s | |
| CSGO-ha2ey-7LhTu-yTaDJ-4KRRk-EtLbM | 18/27/14 | 80.9 | 1.01 | 2026-06-29 21:22:55 · 44m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.