Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AH7WC-zDX4K-EsajO-TiHfz-cBtKG | 15/9/3 | 64.1 | 1.33 | 2026-07-03 18:58:46 · 28m 35s | |
| CSGO-9psBo-eTOKf-XUWpi-Q2Lcs-erhGH | 25/14/4 | 122.4 | 1.70 | 2026-07-01 20:13:32 · 36m 16s | |
| CSGO-dUxND-LX6Gz-w5e7e-sixyZ-KaoYF | 19/16/7 | 94.0 | 1.25 | 2026-06-29 13:11:21 · 32m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.