Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AGLaY-npvCs-HXYRj-UkAKZ-YkQcF | 22/8/4 | 104.3 | 1.85 | 2026-07-01 19:06:02 · 31m 29s | |
| CSGO-EAS8H-qTtCd-bHfhp-4QtvO-iwa3K | 14/11/10 | 69.5 | 1.21 | 2026-07-01 18:23:03 · 39m 20s | |
| CSGO-GCJMc-kMGC6-rFtxw-8nM2f-xY2tJ | 13/16/2 | 64.8 | 0.89 | 2026-07-01 17:45:23 · 32m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.