Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KZo7J-twbWk-MH2Tf-dH9Hi-rEYoN | 12/14/6 | 74.0 | 0.93 | 2026-07-01 19:35:39 · 38m 37s | |
| CSGO-J2JUS-VpEdx-BKBkL-V7Vqz-SrYbD | 12/10/8 | 94.4 | 1.35 | 2026-06-23 18:01:41 · 24m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.