Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-adPB5-XpWcv-6Hb6K-HbPcU-8Q9zP | 9/19/1 | 46.5 | 0.41 | 2026-07-06 15:08:09 · 36m 32s | |
| CSGO-nSvLS-vrjrn-amcAh-W38ir-r3taL | 16/14/6 | 95.1 | 1.34 | 2026-07-05 16:26:57 · 29m 17s | |
| CSGO-UJtQn-55Kx8-K22TO-etwfi-SuHaA | 19/17/4 | 91.1 | 1.14 | 2026-07-04 10:42:47 · 38m 41s | |
| CSGO-AMSiQ-dAMzF-hySD4-W7fnJ-zwJoD | 20/19/8 | 85.3 | 1.24 | 2026-07-01 10:12:20 · 42m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.