Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ycL8e-vq4zB-vMcjN-duPts-BDQqJ | 24/22/5 | 89.7 | 1.20 | 2026-07-01 06:01:51 · 49m 51s | |
| CSGO-GJxni-PW8rK-7z5Sv-LrSQh-wsvoO | 11/20/9 | 63.6 | 0.65 | 2026-06-27 21:59:26 · 36m 34s | |
| CSGO-D9aFk-GOVXN-sFwBR-2ZUD4-HfoAL | 12/15/2 | 61.5 | 0.83 | 2026-06-26 21:26:53 · 31m 15s | |
| CSGO-daKaZ-mxFJq-DExo8-YqWp8-EBMsE | 9/12/4 | 48.4 | 0.71 | 2026-06-26 18:59:35 · 37m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.