Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4pOjq-HOTG5-JDhV4-uTMMR-7aUeL | 25/16/3 | 98.5 | 1.48 | 2026-07-04 22:07:23 · 40m 41s | |
| CSGO-dP9bS-PVdmJ-2O3EX-urr4R-aGn6J | 21/14/4 | 106.1 | 1.45 | 2026-07-04 20:09:58 · 35m 50s | |
| CSGO-GY9dW-zJDEi-pVodi-tdDFo-PXOYE | de_poseidon |
10/9/2 | 71.0 | 1.00 | 2026-07-02 22:37:10 · 9m 22s |
| CSGO-bzjNp-XjywJ-bQFJy-YWjkW-buxwQ | de_poseidon |
9/4/4 | 96.9 | 1.65 | 2026-07-02 22:27:04 · 8m 26s |
| CSGO-6aNzb-PpcNy-C2Mnv-bALsr-JrzUO | de_poseidon |
8/2/4 | 74.9 | 1.47 | 2026-07-02 22:12:24 · 9m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.