Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-x43Wb-Txeh2-HzTuf-5fQDD-fKV5F | 15/14/3 | 90.4 | 1.16 | 2026-07-04 06:56:49 · 27m 12s | |
| CSGO-fj9QA-E5oHH-6QvS2-dKqHD-jJGrL | 14/11/10 | 95.7 | 1.38 | 2026-07-04 01:43:38 · 27m 25s | |
| CSGO-CqBTk-wD5rr-p88m6-znMoi-siHeB | 11/9/3 | 67.1 | 1.08 | 2026-06-09 06:49:06 · 25m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.