Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-F8o9e-P4uDF-YdV48-XWLPS-Xa43L | 13/18/2 | 68.9 | 0.81 | 2026-06-27 19:28:00 · 38m 25s | |
| CSGO-CCm6P-D6nY3-v4O7A-wWaVV-KG6KQ | 6/17/8 | 51.0 | 0.56 | 2026-06-27 18:53:15 · 32m 18s | |
| CSGO-c8uHP-ArfVP-3yZe6-dt5on-SD8aC | 14/15/8 | 81.1 | 1.08 | 2026-06-27 09:39:38 · 34m 14s | |
| CSGO-VJ2CR-vEmOD-dU6bx-AmHct-bhUzE | 16/13/5 | 83.8 | 1.30 | 2026-06-27 09:05:45 · 31m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.