Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-d2vcf-5uQZ9-zEQaG-EwGh8-GAzpH | 15/12/2 | 72.3 | 1.10 | 2026-07-05 00:48:12 · 34m 46s | |
| CSGO-vsY9L-SWApn-zJPKL-JrpB4-ppNAK | 8/16/6 | 56.2 | 0.69 | 2026-06-28 20:12:38 · 33m 20s | |
| CSGO-Ze2aE-r6owj-yAWNV-SEcQK-p8SKF | 17/17/3 | 83.0 | 1.16 | 2026-06-25 20:34:22 · 39m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.