Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3VQz8-E7FMt-e6trD-ivObn-SD8aC | 14/16/8 | 72.3 | 1.12 | 2026-06-28 13:22:52 · 32m 52s | |
| CSGO-s4HpC-WsUJW-FFQ66-EGbnn-DXykG | 9/20/14 | 68.3 | 0.69 | 2026-06-27 19:11:22 · 36m 16s | |
| CSGO-7ML4f-zN8OJ-D2c32-ixmWQ-76xsP | 22/17/4 | 96.8 | 1.34 | 2026-06-24 15:13:38 · 34m 30s | |
| CSGO-FUmBP-fAmFP-oU5NO-Y4vBo-qOijD | 11/17/7 | 79.2 | 0.86 | 2026-06-15 19:08:37 · 32m 9s | |
| CSGO-3Rrkk-5nrWc-Eh3PG-x63X8-aUPRO | 17/17/4 | 97.9 | 1.05 | 2026-06-07 17:58:07 · 38m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.