Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bWDWz-eWQGZ-Q2eiq-bTVBe-h5EiJ | 11/20/9 | 67.3 | 0.71 | 2026-07-04 02:41:05 · 37m 9s | |
| CSGO-bHtaC-wVJuk-cyYcY-dviiw-QMqBE | 14/14/8 | 75.3 | 1.01 | 2026-07-04 02:14:50 · 23m 55s | |
| CSGO-njS96-XXsrO-OhrLr-qe9Bb-RtTGQ | 13/14/9 | 93.5 | 1.22 | 2026-07-04 01:38:52 · 26m 19s | |
| CSGO-hvqc6-qsLEN-5iiTm-YswGX-JmAEB | 11/17/4 | 80.2 | 0.75 | 2026-07-01 23:28:57 · 25m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.