Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-z3kb8-tMMDL-2Vh8O-KSnmh-ViZtH | 15/20/7 | 70.0 | 0.99 | 2026-07-07 18:33:36 · 36m 32s | |
| CSGO-SAJMX-TvRGS-6nuQq-nmoyS-4kJ9P | 12/16/5 | 69.7 | 0.92 | 2026-07-05 13:11:41 · 34m 40s | |
| CSGO-WWpo2-YZrNq-SiQ7V-A2qk7-ddbhQ | 17/9/5 | 87.8 | 1.68 | 2026-07-05 12:36:50 · 25m 19s | |
| CSGO-WAMLq-7dBrK-v8M28-xHk8y-pBcBN | 16/17/5 | 73.4 | 0.97 | 2026-06-28 13:08:09 · 38m 14s | |
| CSGO-7Ufmx-XBrYH-HBwWa-62Cun-iCi5P | 22/14/3 | 82.8 | 1.37 | 2026-06-28 12:24:28 · 37m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.