Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oc5Lm-LfKtp-QOKOM-7ZiZt-b2VjM | 10/15/1 | 54.7 | 0.74 | 2026-06-14 16:01:06 · 28m 16s | |
| CSGO-k4P54-BoEK6-fUH72-SeOBC-uT2JE | 21/19/2 | 82.1 | 1.22 | 2026-06-14 15:16:30 · 36m 42s | |
| CSGO-VTt5u-CjOOM-Dizxr-xXHX3-9L9PL | 10/17/7 | 64.6 | 0.75 | 2026-06-14 14:06:11 · 34m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.