Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-U7xO9-OfF9i-xN9ec-nZHS7-izQqJ | de_poseidon |
5/7/0 | 49.6 | 0.61 | 2026-07-06 20:58:59 · 9m 49s |
| CSGO-ssMQj-pnBEE-cqn3J-XGkNh-OjvvE | 15/19/3 | 68.5 | 0.93 | 2026-06-18 20:07:00 · 36m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.