Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HFfLp-J8TAh-UWQM9-QojeL-mHHnK | 15/18/6 | 80.4 | 0.88 | 2026-06-25 19:24:22 · 42m 41s | |
| CSGO-Sa3Lk-7LihW-iWiq9-HO7K7-aUPRO | 17/16/8 | 85.1 | 1.21 | 2026-06-25 18:40:25 · 37m 11s | |
| CSGO-sap7P-Fo678-DNWe7-2WxMJ-dJxsP | 5/9/5 | 42.1 | 0.77 | 2026-06-13 17:29:55 · 20m 36s | |
| CSGO-Sy57C-QPrj7-64NPC-NWsTp-4DmsF | 3/15/3 | 30.9 | 0.12 | 2026-06-13 16:15:03 · 28m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.