Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-b2FDs-M78fC-VZSCD-ihpRP-hwAAA | 26/20/1 | 98.2 | 1.33 | 2026-07-01 02:02:52 · 37m 36s | |
| CSGO-w4cfT-u69J4-QRyV6-J5PMr-TrJTK | 24/17/5 | 91.0 | 1.32 | 2026-07-01 01:16:36 · 38m 28s | |
| CSGO-8EVHj-8DO58-dXHW2-AOhfX-oQtWK | 10/14/4 | 49.3 | 0.80 | 2026-06-29 20:10:09 · 36m 15s | |
| CSGO-Djabf-OqTGW-vZY7Q-p9jOu-vWwvE | 15/22/7 | 63.8 | 0.77 | 2026-06-17 18:36:28 · 53m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.