Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kKfev-VoEwu-sT2fh-HVEt7-Vp8eD | 15/7/2 | 105.3 | 1.74 | 2026-06-30 20:20:34 · 19m 32s | |
| CSGO-9MAPV-FJmiC-UCeSE-jsEmG-CUQ7B | 10/14/3 | 67.5 | 0.88 | 2026-06-29 21:29:09 · 27m 1s | |
| CSGO-Sfvu3-KLDfs-DKJJG-6U5Ga-F5WwP | 22/10/2 | 109.4 | 1.75 | 2026-06-29 15:36:04 · 28m 17s | |
| CSGO-8TYUm-hJB4w-XVmab-dqqtL-iJWzE | 12/16/5 | 52.4 | 0.87 | 2026-06-13 15:49:39 · 30m 47s | |
| CSGO-CVfSD-jp7k8-5pUjG-88pGH-YSEdH | 18/10/4 | 101.6 | 1.55 | 2026-06-11 19:44:54 · 18m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.