Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UMZz8-NtZjU-CB9io-fTuPH-o8MUD | 17/18/9 | 90.1 | 1.22 | 2026-07-05 22:01:54 · 32m 34s | |
| CSGO-8EEEd-rCesD-BThsJ-j4Y2O-mvMpP | 10/18/5 | 64.9 | 0.83 | 2026-07-03 20:37:54 · 32m 15s | |
| CSGO-uutHs-9a5qV-qjPrh-tqnfC-CyEOP | 10/14/6 | 83.0 | 0.90 | 2026-06-28 20:55:31 · 26m 39s | |
| CSGO-VbhnH-rvHBw-QEeuy-yOvVd-kESyL | 3/13/2 | 52.4 | 0.29 | 2026-06-28 17:36:16 · 21m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.