Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FPLr6-ZHipL-VRZeD-xR6Ta-jZG8D | 11/17/6 | 83.8 | 0.83 | 2026-07-03 16:40:08 · 34m 28s | |
| CSGO-CDYG2-ZLdUb-GAL6H-85Wwm-iXc3K | 25/24/8 | 84.7 | 1.16 | 2026-06-30 19:47:44 · 55m 7s | |
| CSGO-2FXdY-RnSTO-soLGm-wAf7z-GBCYN | 21/14/6 | 110.2 | 1.44 | 2026-06-16 18:49:48 · 36m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.