Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ycwpQ-3k6Ef-3uScB-9EYbu-jBcBN | 19/17/4 | 105.2 | 1.32 | 2026-06-29 13:08:28 · 29m 5s | |
| CSGO-RkvM6-kSXSe-rYPEV-2H6vD-od5yD | 23/17/9 | 98.7 | 1.47 | 2026-06-24 20:08:53 · 44m 11s | |
| CSGO-dJWau-354Wk-Tu7Vz-b2JdO-ZbaEC | 22/16/5 | 94.8 | 1.48 | 2026-06-22 19:35:52 · 46m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.