Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Rm7p2-PmPsC-oU9GT-GwECK-hTsdA | 16/17/5 | 69.3 | 1.05 | 2026-06-14 20:02:01 · 40m 14s | |
| CSGO-XxXk3-p5TML-ZNYGF-wZ2Wb-FkBAA | 8/16/3 | 53.3 | 0.65 | 2026-06-13 20:25:08 · 25m 23s | |
| CSGO-nbr9x-ymVGK-6cHwT-vXhrT-x62NF | 12/10/4 | 66.5 | 1.12 | 2026-06-13 19:45:14 · 32m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.