Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-S7Q6u-OdrNS-LpfL5-LYuUi-2NKDR | 30/19/5 | 96.7 | 1.51 | 2026-06-27 09:26:04 · 52m 41s | |
| CSGO-OSoE3-iOTE3-KUGwy-R6dqB-bzZAB | 21/13/2 | 93.1 | 1.38 | 2026-06-26 17:41:51 · 37m 36s | |
| CSGO-zjdsX-SCRaT-UkXi2-7vSaR-yROEL | 16/12/4 | 87.2 | 1.29 | 2026-06-24 17:43:17 · 34m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.