Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HcVNm-SwEUv-wiVk8-9NiJR-tadyC | 23/23/4 | 76.9 | 1.09 | 2026-06-30 19:44:12 · 50m 55s | |
| CSGO-Wrr9j-BhGCt-f34ja-vj522-OCjjD | 26/14/1 | 122.4 | 1.86 | 2026-06-21 22:46:17 · 31m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.