Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eLQJT-xsEVr-PZRUL-5pmnF-ZoZUN | 5/13/1 | 43.4 | 0.42 | 2026-07-04 16:03:31 · 18m 59s | |
| CSGO-dQ2m8-5ncqP-UCf5u-NuoEU-n6iPK | 9/15/4 | 62.2 | 0.73 | 2026-07-04 15:30:04 · 26m 50s | |
| CSGO-AjBZU-VFZah-nEzJK-qXfB7-Wz23L | 9/20/4 | 71.2 | 0.61 | 2026-07-04 14:49:33 · 33m 13s | |
| CSGO-kRRiA-Rnv5P-e5XNW-bkqQ6-GLSKF | 22/16/9 | 104.7 | 1.45 | 2026-07-04 13:54:48 · 43m 9s | |
| CSGO-yq4Wf-O9uim-h94hc-8ALX6-9ysOH | 12/12/4 | 88.9 | 1.12 | 2026-07-04 13:12:36 · 26m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.