Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-shucY-vt3kn-roTQp-2dMNd-ztZpG | 12/15/5 | 77.5 | 1.00 | 2026-07-05 23:06:18 · 33m 11s | |
| CSGO-JV5vC-aXFc9-u8esC-OX3Op-XsONN | 18/12/4 | 78.6 | 1.35 | 2026-07-05 17:15:53 · 39m 53s | |
| CSGO-nDP67-F3kfo-mWZYo-dBNxj-LPGCF | 17/11/4 | 91.7 | 1.46 | 2026-06-17 17:39:55 · 32m 38s | |
| CSGO-FRkYA-jVjwX-Eo9iB-rJTU4-ZqDZG | 18/18/7 | 80.5 | 1.14 | 2026-06-17 12:44:15 · 40m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.