Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dQ2m8-5ncqP-UCf5u-NuoEU-n6iPK | 16/11/4 | 78.1 | 1.37 | 2026-07-04 15:30:04 · 26m 50s | |
| CSGO-hPt77-Nrhcb-wBWhQ-9t4vC-bxfvN | 15/14/7 | 85.8 | 1.08 | 2026-07-03 16:36:12 · 41m 19s | |
| CSGO-62nT4-EsZvd-D9ErR-hJAyK-cwa3K | 16/15/11 | 89.3 | 1.16 | 2026-07-03 14:54:14 · 29m 31s | |
| CSGO-kVSJB-5VdVb-cHyeW-zhvwU-4RwLA | 14/14/3 | 80.3 | 1.08 | 2026-06-22 15:19:09 · 27m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.