Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Guujm-DXN8j-QYaxe-h2VTj-SsONN | 9/15/1 | 40.8 | 0.64 | 2026-06-20 22:55:58 · 34m 18s | |
| CSGO-DE5sH-PRpYa-yo4y4-ChzN9-3Aw5G | 10/17/7 | 54.0 | 0.70 | 2026-06-20 22:07:57 · 45m 37s | |
| CSGO-C6Uf4-Wn294-svSMP-V5Acy-U2e4D | 12/18/5 | 65.0 | 0.76 | 2026-06-20 19:27:30 · 35m 31s | |
| CSGO-j3eE7-VGPVv-zRzcU-LjaUA-JycBN | 10/21/3 | 58.9 | 0.63 | 2026-06-20 18:51:38 · 34m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.