Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8uQ5i-oAsrn-rFyi9-dv9W5-meAtG | 16/13/3 | 95.6 | 1.31 | 2026-07-04 06:36:53 · 26m 40s | |
| CSGO-qBdoW-OjYMz-V8k9H-KBbMi-pE26A | 10/11/4 | 66.7 | 0.95 | 2026-06-29 20:27:34 · 32m 15s | |
| CSGO-5pFEp-yknAN-xBpry-6TJvi-9hs8O | 21/17/3 | 85.1 | 1.24 | 2026-06-29 12:48:12 · 37m 56s | |
| CSGO-sCfwa-4XKr5-AkxfS-WfbPV-EaoYF | 16/12/7 | 104.4 | 1.40 | 2026-06-22 13:19:54 · 27m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.