Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9xVQY-zdUEF-69raQ-JLwpS-MQCmQ | 20/20/6 | 102.8 | 1.28 | 2026-07-07 11:01:00 · 32m 59s | |
| CSGO-uj7Ok-szEZd-JTbqN-rzReW-4GUrC | 12/21/9 | 71.4 | 0.71 | 2026-06-28 10:44:35 · 35m 5s | |
| CSGO-AtJbc-8GjdL-ao3kJ-FXXoG-tx6iL | 9/13/6 | 84.6 | 1.01 | 2026-06-22 18:08:47 · 21m 33s | |
| CSGO-Vej8R-8EzNp-dLnWz-FB2N7-aUPRO | 9/16/2 | 69.9 | 0.62 | 2026-06-16 08:24:05 · 28m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.