Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BdDaK-GAfP4-takeT-TR8Xw-CrahQ | 17/15/1 | 82.1 | 1.20 | 2026-06-29 20:20:21 · 37m 22s | |
| CSGO-JB27a-ozXZ7-xOGEH-3vBnv-fVt8O | 12/14/4 | 44.4 | 0.79 | 2026-06-29 19:08:32 · 38m 49s | |
| CSGO-mMPd3-oL2OK-uryV4-nWyUs-JrzUO | 13/15/6 | 75.3 | 1.04 | 2026-06-29 18:26:30 · 37m 56s | |
| CSGO-8uh6H-mQbyv-pMUfu-t43nA-eyLwF | 23/16/6 | 91.5 | 1.48 | 2026-06-24 11:11:52 · 33m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.