Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cOFYs-9UuNA-myGJY-rPiMB-bp8eD | 5/14/3 | 40.2 | 0.41 | 2026-07-04 18:36:01 · 32m 52s | |
| CSGO-xi2kp-D2Ddh-sicNv-GCqCD-VUeZH | 15/13/3 | 58.6 | 1.00 | 2026-07-03 19:43:39 · 39m 56s | |
| CSGO-MZ42A-Z8cCO-Jdd6p-UcdLS-mG64E | 6/14/2 | 48.7 | 0.45 | 2026-06-17 15:21:28 · 25m 26s | |
| CSGO-93zsF-4dhZY-MaGeT-dwJUc-8EAkE | 10/15/3 | 53.6 | 0.65 | 2026-06-13 18:17:04 · 26m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.