Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xVOqt-ia95W-AUfhp-WVk3f-Vt3NF | 26/15/10 | 118.0 | 1.69 | 2026-07-04 00:15:52 · 39m 8s | |
| CSGO-2xq7N-b9L8a-JbTht-3Yko6-RLkHB | 9/16/3 | 58.2 | 0.65 | 2026-06-29 18:55:30 · 26m 34s | |
| CSGO-e5nJV-kkTTZ-BVrro-jDdbC-yxOhG | 3/13/2 | 64.2 | 0.29 | 2026-06-27 18:38:38 · 11m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.