Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NbQ8k-e96nX-5m6a4-xN4ne-OjvvE | 17/15/7 | 86.1 | 1.23 | 2026-07-04 21:34:54 · 37m 5s | |
| CSGO-kkVAe-A7DNc-8zr8Z-NiZrL-xH2cQ | 17/25/7 | 64.6 | 0.87 | 2026-06-28 13:53:39 · 47m 3s | |
| CSGO-tSSA7-cmCw7-Xtdtq-LYfde-m46KQ | 15/18/7 | 80.6 | 1.04 | 2026-06-28 13:06:48 · 40m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.