Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8OEo6-QYt57-pM8yA-iKB65-Wz23L | 10/14/4 | 56.5 | 0.65 | 2026-06-28 00:53:25 · 31m 4s | |
| CSGO-voJZE-nj4Jt-qyGLY-ZXLQ5-ZympQ | 22/21/8 | 81.4 | 1.13 | 2026-06-24 17:23:02 · 51m 50s | |
| CSGO-nPezp-wQGDq-tT9ei-z9H5a-RFPEL | 29/10/5 | 154.6 | 2.15 | 2026-06-22 21:06:20 · 31m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.