Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YPQW5-2eCdh-SXDLa-eXKeE-QdvLA | 12/8/5 | 78.7 | 1.36 | 2026-07-05 21:17:04 · 22m 52s | |
| CSGO-RmT7A-b5BxJ-Fd699-nTefz-5LFFN | 19/20/4 | 66.9 | 1.02 | 2026-07-01 19:18:12 · 49m 26s | |
| CSGO-N5LrH-GskVJ-JD4PX-kdYjq-jhLfN | 15/15/2 | 76.2 | 1.07 | 2026-06-19 20:56:17 · 35m 42s | |
| CSGO-SYK7o-kjXYC-HDWXN-4Kp4p-7h3RG | 17/10/3 | 93.5 | 1.49 | 2026-06-14 19:43:13 · 28m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.