Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PssPU-Ncznp-VRAcL-xstwc-KFYXC | 19/17/1 | 75.4 | 1.10 | 2026-07-05 13:13:06 · 33m 29s | |
| CSGO-aobFu-LKCBS-bJ6xs-Vbxrz-feAtG | 14/10/4 | 91.0 | 1.38 | 2026-06-26 22:16:54 · 25m 51s | |
| CSGO-DtUqM-t4RBT-r3W4W-nc2A3-mVt8O | 10/13/4 | 55.2 | 0.89 | 2026-06-23 20:26:11 · 35m 11s | |
| CSGO-FdvGd-uWVDn-kSYZr-vn4NT-MadFO | 10/15/3 | 57.5 | 0.81 | 2026-06-23 19:43:02 · 36m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.