Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Sf7iz-SxzQk-EBwtr-qKyhV-UGOJM | 8/8/3 | 49.6 | 0.95 | 2026-06-30 16:12:25 · 21m 30s | |
| CSGO-qDpPR-C6hUZ-wXGvX-TErQr-q3SiA | 17/10/1 | 87.6 | 1.42 | 2026-06-27 13:08:44 · 27m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.