Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QLGhA-Q9doX-J9Vqc-Lh8hP-DRRyL | 19/14/5 | 85.2 | 1.26 | 2026-06-26 00:32:50 · 36m 14s | |
| CSGO-HYAqx-pApsE-JSJwa-jinbw-cMfrM | 12/13/8 | 83.9 | 1.22 | 2026-06-25 23:55:51 · 30m 8s | |
| CSGO-WfoA5-Gdjob-MEEwp-v54oy-s2ohH | 17/16/12 | 101.1 | 1.25 | 2026-06-25 23:12:53 · 32m 19s | |
| CSGO-9TxUq-rrstS-9U9ux-jvUfV-Bv5VH | 16/16/5 | 73.6 | 1.06 | 2026-06-22 21:50:12 · 39m 34s | |
| CSGO-cYn7c-Vn5T6-PdeEW-xjhWX-ca43L | 17/14/5 | 93.2 | 1.28 | 2026-06-20 16:43:37 · 39m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.