Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Xi6JF-PY9vM-63MWv-kOocH-fnnYF | 17/17/7 | 87.5 | 1.09 | 2026-06-30 23:08:56 · 42m 15s | |
| CSGO-Gu8vh-B27aV-73WOq-or3Q5-iBtKG | 10/13/5 | 60.9 | 0.99 | 2026-06-24 14:31:01 · 28m 30s | |
| CSGO-jeT57-iYzYf-YzeRj-oqw8d-U5O3A | 7/11/2 | 53.5 | 0.77 | 2026-06-15 01:53:52 · 27m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.